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Elves of the Arktosmos

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Art by DALL·E

Earthbound Elf Traits

  • Ability Score Increase. Your Constitution score increases by 1.
  • Extra Language. You gain proficiency in one additional language of your choice.
  • Mountaincore Fury. Once per day, you can tap into the primal forces of the earth, entering an elemental fury for 1 minute. During this time:
    • You must maintain concentration on your fury as if it were a spell. Roll your saving throws to maintain concentration with advantage if the moon is out, whether you can see it or not.
    • Once per turn, your unarmed strikes deal an additional 1d6 bludgeoning damage.
    • Hard rocks envelop your skin, providing extra protection. You add your proficiency bonus to your Armor Class while not wearing any armor.
    • You become immune to poison and diseases, and gain resistance against non-magical bludgeoning, slashing, and piercing damage.
  • Hold Person. Beginning at 3rd level, you can cast the spell Hold Person as a 2nd-level spell once per day. This mystical ability manifests through the manipulation of rocks rising from the ground, requiring those affected to make a Strength saving throw. Your spellcasting ability for this spell is Constitution.
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Art by DALL·E

Frostbrand Elf Traits

  • Ability Score Increase. Your Charisma score increases by 1.
  • Extra Language. You gain proficiency in one additional language of your choice.
  • Everfrost Fury. Once per day, you can call forward the icy energies within you, entering an elemental fury for 1 minute. During this time:
    • You must maintain concentration on your fury as if it were a spell. Roll your saving throws to maintain concentration with advantage if the moon is out, whether you can see it or not.
    • Once per turn, your weapon attacks deal an additional 1d6 cold damage.
    • You have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks.
    • You gain resistance to cold damage.
  • Ice Missile. Beginning at 3rd level, you can harness the freezing energy within you to cast the spell Magic Missile as a 2nd-level spell once per day. It inflicts cold damage instead of force damage. Your spellcasting ability for this spell is Charisma.
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Nightfall Elf Traits

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Extra Language. You gain proficiency in one additional language of your choice.
  • Moonlight Fury. Once per day, you can unleash the power of the moon, entering an elemental fury for 1 minute. During this time:
    • You must maintain concentration on your fury as if it were a spell. Roll your saving throws to maintain concentration with advantage if the moon is out, whether you can see it or not.
    • Once per turn, your weapon attacks deal an additional 1d6 radiant damage.
    • A veil of shadows cloaks your movements, granting you advantage on Stealth checks.
    • While successfully hiding, your first attack against an opponent has advantage.
  • Moonbeam. Beginning at 3rd level, you can harness the celestial energy within you to cast the spell Moonbeam as a 2nd-level spell once per day. Your spellcasting ability for this spell is Wisdom.
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Stormborn Elf Traits

  • Ability Score Increase. Your Intelligence score increases by 1.
  • Extra Language. You gain proficiency in one additional language of your choice.
  • Hurricane Fury. Once per day, you can tap into the tempest within, entering an elemental fury for 1 minute. During this time:
    • You must maintain concentration on your fury as if it were a spell. Roll your saving throws to maintain concentration with advantage if the moon is out, whether you can see it or not.
    • You gain a flying speed of 15 feet.
    • Your agile movements make you elusive. Once per turn, you can use your bonus action to evade, avoiding provoking opportunity attacks.
    • The swirling winds around you provide a bonus to your Armor Class, granting +1 against non-magical ranged attacks.
  • Gust of Wind. Beginning at 3rd level, you can channel the power of the storm to cast the spell Gust of Wind as a 2nd-level spell once per day. Your spellcasting ability for this spell is Intelligence.
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Art by DALL·E

Sunrise Elf Traits

  • Ability Score Increase. Your Strength score increases by 1.
  • Extra Language. You gain proficiency in one additional language of your choice.
  • Sunrise Fury. Once per day, you can tap into the blazing essence within, entering an elemental fury for 1 minute. During this time:
    • You must maintain concentration on your fury as if it were a spell. Roll your saving throws to maintain concentration with advantage if the moon is out, whether you can see it or not.
    • Any creature that starts its turn within 5 feet of you takes damage equal to your character level in fire damage.
    • Your walking speed increases by 10 feet.
    • Flames envelop your body, providing an Armor Class bonus equal to half your proficiency bonus, rounded down.
  • Heat Metal. Beginning at 3rd level, you can harness the power of intense heat to cast the spell Heat Metal as a 2nd-level spell once per day. Your spellcasting ability for this spell is Strength.