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Winter Wolf Bloodline

Monstrous Affliction

  • When you get afflicted by this curse you become imbued with the monstrous essence of the Owlbear.
  • The curse has a specific trigger, typically the occurrence of a full moon.
  • Upon rolling a natural 1 or natural 20, you automatically transform.
  • When transforming due to the trigger or a natural roll, you must succeed on a Wisdom saving throw with a DC of 10 + your player level. Failure results in entering a rage, compelling you to attack the nearest creature as your sole action. You can repeat the saving throw at the beginning of each of your turns.

Curse Manifestations

  • Monstrous Might: Your Strength score increases to 18 if it is not already higher.
  • Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Winter Protection: You are immune to cold damage.
  • Keen Sight and Smell: In your humanoid form, you have advantage on Wisdom (Perception) checks that rely on sight or smell.
  • Monstrous Trait: While under the influence of this curse, your ears are transformed into the ears of a winter wolf.
  • Cold Breath: Once per day you can exhale a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 4d8 cold damage on a failed save, or half as much damage on a successful one.
  • Winter Wolf Form: As a bonus action on your turn, you can transform into a winter wolf, adopting its stat block for 1 hour. Your hit points and Hit Dice remain unchanged. You can revert to your normal form as a bonus action on your turn. Once you use this feature, you can't use it again until you finish a short or long rest. You revert to human form if your hit points drop to 0 or if you die.

Winter Wolf

Large monstrosity, neutral evil

Armor Class 13 (natural armor)

Hit Points 75 (10d10+20)

Speed 50 ft.

STRDEXCONINTWISCHA
18 (+4)13 (+1)14 (+2)7 (-2)12 (+1)8 (-1)

Skills Perception +5, Stealth +3

Damage Immunities cold

Senses passive Perception 15

Languages Common, Giant, Winter Wolf

Challenge 3 (700 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Image by DALL·E

Art by DALL·E