Skip to main content

Manticore Bloodline

Monstrous Affliction

  • When you get afflicted by this curse you become imbued with the monstrous essence of the Manticore.
  • The curse has a specific trigger, typically the occurrence of a full moon.
  • Upon rolling a natural 1 or natural 20, you automatically transform.
  • When transforming due to the trigger or a natural roll, you must succeed on a Wisdom saving throw with a DC of 10 + your player level. Failure results in entering a rage, compelling you to attack the nearest creature as your sole action. You can repeat the saving throw at the beginning of each of your turns.

Curse Manifestations

  • Monstrous Might: Your Strength score increases to 17 if it is not already higher.
  • Monstrous Trait: While under the influence of this curse, you sprout a spiky Manticore tail. If you previously had a tail, it is replaced by the Manticore's version. The tail boasts 24 spikes, which regenerate at the end of a long rest.
  • Manticore's Barb: As an action on your turn, you can launch spikes from your Manticore tail. Use your Strength modifier for the attack, and the spikes have a range of 100/200 feet. You are proficient with your tail's spikes, dealing 1d8 + Strength piercing damage.
  • Manticore Form: As a bonus action on your turn, you can transform into a Manticore, adopting its stat block for 1 hour. Your hit points and Hit Dice remain unchanged. You can revert to your normal form as a bonus action on your turn. Once you use this feature, you can't use it again until you finish a short or long rest. You revert to human form if your hit points drop to 0 or if you die.

Manticore

Large monstrosity, lawful evil

Armor Class 14 (natural armor)

Hit Points 68 (8d10+24)

Speed 30 ft., fly 50 ft.

STRDEXCONINTWISCHA
17 (+3)16 (+3)17 (+3)7 (-2)12 (+1)8 (-1)

Senses darkvision 60 ft., passive Perception 11

Languages Common

Challenge 3 (700 XP)

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8+3) piercing damage.

Image by DALL·E

Art by DALL·E