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Young Mummy Dragon

Large dragon, chaotic evil

Armor Class 18 (natural armor)

Hit Points 195 (17d10+102)

Speed 40 ft., climb 40 ft., fly 80 ft.

STRDEXCONINTWISCHA
23 (+6)10 (+0)22 (+6)14 (+2)11 (+0)19 (+4)

Saving Throws Dex +4, Con +10, Wis +4, Cha +8

Skills Perception +8, Stealth +4

Damage Immunities necrotic

Damage Vulnerabilities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic

Challenge 10 (5,900 XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Rotting Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Desert Breath (Recharge 5-6). The mummy dragon expels a breath of swirling sand in a 30-foot cone. Each creature within the designated area must succeed on a DC 17 Dexterity saving throw or suffer 56 (16d6) bludgeoning damage on a failed save. Additionally, a failed save results in being forcefully pushed back 20 feet. On a successful save, creatures take half the damage and are not pushed back.

Image by DALL·E

Art by DALL·E