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Mummy Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class 17 (natural armor)

Hit Points 95 (10d8+50)

Speed 30 ft., climb 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
19 (+4)10 (+0)20 (+5)8 (-1)11 (+0)15 (+2)

Saving Throws Dex +2, Con +7, Wis +2, Cha +4

Skills Perception +4, Stealth +2

Damage Immunities necrotic

Damage Vulnerabilities fire

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 4 (1,100 XP)

Actions

Rotting Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Desert Breath (Recharge 5-6). The mummy dragon wyrmling expels a breath of swirling sand in a 15-foot cone. Each creature within the designated area must succeed on a DC 13 Dexterity saving throw or suffer 24 (7d6) bludgeoning damage on a failed save. Additionally, a failed save results in being forcefully pushed back 10 feet. On a successful save, creatures take half the damage and are not pushed back.

Image by DALL·E

Art by DALL·E