Mummy Dragon Wyrmling
Medium dragon, chaotic evil
Armor Class 17 (natural armor)
Hit Points 95 (10d8+50)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 20 (+5) | 8 (-1) | 11 (+0) | 15 (+2) |
Saving Throws Dex +2, Con +7, Wis +2, Cha +4
Skills Perception +4, Stealth +2
Damage Immunities necrotic
Damage Vulnerabilities fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 4 (1,100 XP)
Actions
Rotting Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Desert Breath (Recharge 5-6). The mummy dragon wyrmling expels a breath of swirling sand in a 15-foot cone. Each creature within the designated area must succeed on a DC 13 Dexterity saving throw or suffer 24 (7d6) bludgeoning damage on a failed save. Additionally, a failed save results in being forcefully pushed back 10 feet. On a successful save, creatures take half the damage and are not pushed back.
Art by DALL·E