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Runeclaw Ironfur

Image by DALL·E

Art by DALL·E

In the heart of the Astral Archive, overseeing the ebb and flow of cosmic knowledge, stands Runeclaw Ironfur, the one and only librarian of this otherworldly sanctuary. A Wise Bear hailing from a long-lost dimension, Runeclaw Ironfur is a majestic creature with fur as brown as the ancient tomes that line the Archive's shelves. They navigate the labyrinthine corridors with a regal gait, their large form exuding an air of wisdom and tranquility.

Cloaked in an orange garment that billows with each graceful step, Runeclaw Ironfur adorns themselves with reading glasses perched atop their noble snout. These glasses, not a mere accessory but a tool of precision, reflect the gleam of the arcane energies that dance in the air around them. A being of both physical prowess and profound intellect, Runeclaw Ironfur embodies the perfect amalgamation of the mundane and the magical.

While their physical appearance may suggest a creature of brawn, Runeclaw Ironfur is, in fact, a formidable spellcaster. As a 9th-level wizard, they wield spells with an intelligence that transcends the boundaries of the known. Fire bolts and lightning arcs from their massive paws with a finesse that belies their imposing stature. The Astral Archive itself seems to respond to their arcane command, revealing the secrets contained within its boundless shelves.

In their role as the librarian of the Astral Archive, Runeclaw Ironfur exemplifies the ideals of neutrality and impartiality. They welcome seekers of knowledge from all corners of the multiverse, treating each visitor with the same grace and respect. Regardless of one's origin or past deeds, Runeclaw Ironfur encourages a harmonious exchange of ideas, fostering an environment where the pursuit of enlightenment takes precedence over personal biases.

As the guardian of the cosmic repository, Runeclaw Ironfur roams the planes, opening portals to distant realms and collecting the diverse wisdom of the multiverse. They understand that true enlightenment comes not from the confines of a single reality but from the amalgamation of knowledge drawn from every conceivable existence. The Astral Archive, under their stewardship, becomes a bridge between worlds, a place where beings of myriad forms and origins converge in the shared pursuit of understanding.

In the presence of Runeclaw Ironfur, the very air seems to shimmer with the resonance of ancient truths and undiscovered mysteries. The Wise Bear, with a simple gesture, can weave spells of unimaginable power or guide a humble seeker to the pages of a long-forgotten tome. Their existence within the Astral Archive is not just that of a librarian but a guardian of the cosmic balance, ensuring that the pursuit of knowledge remains an eternal flame, lighting the way for all who dare to explore the boundless realms of the multiverse.

Runeclaw Ironfur

Large beast, Neutral

Armor Class 12 (natural armor)

Hit Points 42 (5d10+15)

Speed 50 ft.

STRDEXCONINTWISCHA
20 (+5)10 (+0)16 (+3)25 (+7)13 (+1)7 (-2)

Skills Perception +3

Senses passive Perception 13

Languages Common

Challenge ???

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Spellcasting. The bear is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The bear has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell, fireball, lightning bolt
  • 4th level (3 slots): banishment, dimension door
  • 5th level (1 slot): cone of cold
  • 6th level (1 slot): disintegrate
  • 7th level (1 slot): finger of death
  • 8th level (1 slot): power word stun
  • 9th level (1 slot): time stop

Actions

Multiattack. The bear makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.

Legendary Actions

The bear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bear regains spent legendary actions at the start of its turn.

Cantrip. The bear casts a cantrip.

Spell (Costs 2 Actions). The bear casts a spell from its list of prepared spells, using a spell slot as normal.

Teleport (Costs 2 Actions). The bear magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Dispel Magic (Costs 3 Actions). The bear casts dispel magic without spending a spell slot, targeting one spell effect it can see within 60 feet of it. If the spell is 3rd level or lower, it ends. If it is 4th level or higher, make an ability check using the bear's spellcasting ability. The DC equals 10 + the spell's level. On a success, the spell ends.

Image by DALL·E

Art by DALL·E