Skip to main content

Young Zombie Dragon

Large dragon, lawful evil

Armor Class 18 (natural armor)

Hit Points 136 (16d10+48)

Speed 40 ft., fly 80 ft., swim 40 ft.

STRDEXCONINTWISCHA
19 (+4)12 (+1)17 (+3)16 (+3)13 (+1)15 (+2)

Saving Throws Dex +4, Con +6, Wis +4, Cha +5

Skills Deception +5, Perception +7, Stealth +4

Damage Immunities poison

Condition Immunities poisoned

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge 8 (3,900 XP)

Undead Fortitude. If damage reduces the dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon drops to 1 hit point instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Roar of the Undead Monarch (1/day). The dragon unleashes a bone-chilling roar that resonates with necrotic energy. In response to this eerie command, 1d6 zombies materialize from the surrounding terrain, their sole purpose being the defense of their draconic master. These undead minions remain in service until the dragon is slain or for a duration of 1 hour, after which they crumble back into dust.

Image by DALL·E

Art by DALL·E