Young Vampiric Dragon
Large dragon, chaotic evil
Armor Class 18 (natural armor)
Hit Points 127 (15d10+45)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Saving Throws Dex +5, Con +6, Wis +3, Cha +5
Skills Perception +6, Stealth +5
Damage Immunities necrotic
Damage Vulnerabilities radiant
Vampire Weaknesses. The dragon has the following flaws:
Forbiddance. The dragon can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The dragon takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the dragon's heart while the dragon is incapacitated in its resting place, the dragon is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The dragon takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Vampiric Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 4 (1d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the dragon regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the dragon's control.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Regurgitate Nightmares (Recharge 5-6). The dragon magically regurgitates 1d4 swarms of bats or rats, provided that the sun isn't up. The beasts remain for 1 hour, until the dragon dies, or until the dragon dismisses them as a bonus action.
Art by DALL·E