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Young Skeletal Dragon

Large dragon, chaotic evil

Armor Class 17 (natural armor)

Hit Points 133 (14d10+56)

Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.

STRDEXCONINTWISCHA
18 (+4)10 (+0)18 (+4)6 (-2)11 (+0)12 (+1)

Saving Throws Dex +3, Con +7, Wis +3, Cha +4

Skills Perception +6, Stealth +3

Damage Immunities necrotic

Damage Vulnerabilities bludgeoning

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 6 (2,300 XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Grappling Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (2d10+8) piercing damage. If the target is a creature of size medium or smaller, it must succeed a DC 14 Dexterity saving throw, or be grappled by the dragon.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Otherworldly Breath (Recharge 5-6). The dragon exhales a necrotic blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

Roar of the Undead Monarch (1/day). The dragon unleashes a bone-chilling roar that resonates with necrotic energy. In response to this eerie command, 1d6 skeletons materialize from the surrounding terrain, their sole purpose being the defense of their draconic master. These undead minions remain in service until the dragon is slain or for a duration of 1 hour, after which they crumble back into dust.

Image by DALL·E

Art by DALL·E