Wise Bear
The Wise Bear, a rare and reclusive creature, is an embodiment of sagacity and arcane mastery. Cloaked in fur that shimmers with a mixture of earthy tones, the Wise Bear has chosen a life of seclusion, dedicating itself to the pursuit of knowledge and magical wisdom. Its lair is adorned with ancient tomes, mystical artifacts, and the soft glow of enchanted crystals that illuminate the vast expanse of accumulated wisdom. This extraordinary bear, while possessing the physical prowess expected of its kind, is also an over-the-top wizard. It weaves spells with unparalleled expertise, drawing upon the arcane forces of the universe. The aura of the Wise Bear is one of both intellectual might and magical prowess, a guardian of esoteric secrets. Those fortunate enough to encounter the Wise Bear might find themselves granted insights into forgotten lore or bestowed with magical boons, but approaching such a creature requires both respect for its wisdom and caution, as it is a guardian of knowledge with powers that extend far beyond the ordinary.
Wise Bear
Large beast, Neutral
Armor Class 12 (natural armor)
Hit Points 42 (5d10+15)
Speed 40 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 16 (+3) | 25 (+7) | 13 (+1) | 7 (-2) |
Skills Perception +3
Senses passive Perception 13
Languages Common
Challenge ???
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Spellcasting. The bear is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The bear has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, fireball, lightning bolt
- 4th level (3 slots): banishment, dimension door
- 5th level (1 slot): cone of cold
- 6th level (1 slot): disintegrate
- 7th level (1 slot): finger of death
- 8th level (1 slot): power word stun
- 9th level (1 slot): time stop
Actions
Multiattack. The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.
Legendary Actions
The bear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bear regains spent legendary actions at the start of its turn.
Cantrip. The bear casts a cantrip.
Spell (Costs 2 Actions). The bear casts a spell from its list of prepared spells, using a spell slot as normal.
Teleport (Costs 2 Actions). The bear magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Dispel Magic (Costs 3 Actions). The bear casts dispel magic without spending a spell slot, targeting one spell effect it can see within 60 feet of it. If the spell is 3rd level or lower, it ends. If it is 4th level or higher, make an ability check using the bear's spellcasting ability. The DC equals 10 + the spell's level. On a success, the spell ends.
Art by DALL·E